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morMaker
Learning through making.
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Independent Venture Studio
We build what’s next
across industries.
Global Perspective
Cross-industry. Everywhere.
Second Chance is an independent venture studio building distinctive brands, physical products and cultural experiences from the ground up.
Four companies, four industries, one way of building. Each venture is designed, produced and operated in-house.
Five stages, run in order, every time. The stage a venture is in decides what we work on — and what we refuse to work on yet.
01 —
Find the opportunity, tension or cultural gap.
02 —
Build the name, positioning, visual language and world.
03 —
Design, prototype and prepare the product for production.
04 —
Develop pricing, content, distribution and launch systems.
05 —
Learn from the market and improve the venture.
The unglamorous middle: the decisions, prototypes and production constraints that turn a sketch into something you can buy.
CS / 001
From character sketch to physical collectible.
01Initial idea
Creamcone started as a drawing that people kept asking about. The question was never whether the character worked — it was whether it could survive translation into an object without losing its personality.
02Design system
We built a proportion system, a colour lexicon and a set of expression rules, so every future figure, pose and collaboration reads as the same character rather than a redraw.
03Prototype
Early prints lost the silhouette at small scale. We thickened key contours, rebalanced the head-to-body ratio and re-cut the base until the figure read correctly from two metres away.
04Production
Moving to soft vinyl introduced shrink and seam constraints. Parting lines were redrawn to follow the character’s own contours, turning a manufacturing limit into part of the form language.
05Market
Positioned as a limited release with numbered editions and packaging that works as display, so the object keeps value on a shelf instead of in a box.
06Outcome
Creamcone now has a production-ready master, a defined edition strategy and a second series in design — the character exists as an IP system, not a single product.
CS / 002
From wooden components to a complete learning system.
01Initial idea
The market was full of single-outcome kits: build it once, learn one thing, done. The opening was a component system where the same parts support a widening set of projects.
02Design system
Every part was redrawn onto one dimensional grid — hole spacing, material thickness and connector logic — so components bought two years apart still fit together.
03Prototype
Prototypes were tested with children rather than reviewed by adults. Assembly steps that needed explaining were redesigned until the part itself explained them.
04Production
Batch variation in plywood thickness broke early joints. We moved to a calibrated stock and a press-fit tolerance that survives humidity, then wrote the QA check around it.
05Market
Pricing and packaging were built around classroom sets and family kits in parallel, with printed and digital guides that let a teacher run a session without training.
06Outcome
morMaker ships as an expanding system with a shared part library, and new projects now cost design time rather than new tooling.
CS / 003
From local tattoo studio to a cultural platform.
01Initial idea
The studio’s real asset was a position most shops avoid: no copies, no flash reproductions, no borrowed designs. That constraint became the brand.
02Design system
Identity was built around the work itself — a numbered archive, consistent documentation and a typographic system restrained enough to let the ink lead.
03Prototype
Consultation flow, lighting, sound and aftercare were designed as one experience, then tested with clients before any of it was named or launched.
04Production
Artist onboarding, hygiene standards, pricing bands and booking rules were written down so the experience holds up when the founder isn’t in the room.
05Market
Growth came from exhibitions, guest artists and published archive work rather than paid reach — positioning the studio inside a scene instead of a service listing.
06Outcome
No7 now runs as a cultural venue with a resident roster, a documented archive and demand that outruns the calendar.
We build what we believe should exist.
Not every idea becomes a company.
Every idea teaches us how to build the next one.
Assembly was elegant on paper and hostile in hand. The joint logic survived and now lives in morMaker.
Unit economics never cleared logistics. Retired after two production runs and one very honest spreadsheet.
Eleven moulded samples. Two of them are the reason Creamcone packaging holds its edges.
A full display family drawn, spaced and never shipped. Waiting for the venture that earns it.
Ran for six weekends. The layout logic became the No7 exhibition setup.
Glaze consistency beat us at batch scale. Kept as a reference for material honesty.
We priced three ventures wrong in the same way. Now it is a checklist, not a memory.
Right object, wrong decade of supply chain. Revisit when the components get boring.
Rusty
Founder & Venture Builder
Second Chance was built around a single capability: turning ideas into complete, operating brand systems.
Nothing is handed off at the interesting part. Strategy, identity, industrial design, production and launch happen in the same room, which is why the ventures look like they were made by the same hand — because they were.
We work with people who make things, move things and back things. If one of these is you, the conversation is short.
We work with makers who care about tolerance, finish and repeatability — and who will tell us when a drawing is wrong.
Shelf space, concept stores and marketplaces where the object gets to be looked at properly before it is bought.
Limited runs and shared editions with brands whose audience would recognise the idea as their own.
Our characters, systems and product platforms, extended into categories we do not build ourselves.
Capital that arrives with a category, a factory or a market — and the patience for physical timelines.
Designers, engineers, artists and writers who want to build ventures rather than deliverables.